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- FITini
-
- //---------------------------------------------------------------------------
- //
- // MapIcon: Sensor Artillery Strike Indicator
- //
- // BASE ID: 58
- //
- //---------------------------------------------------------------------------
-
- [ObjectClass]
- l ObjectTypeNum = 12
-
- [Artillery]
- st ArtillerySpriteName = "airstrk" //Name of Sprite .SHP file with waypoint icon in it.
- ul StartFrame = 0 //Frame to start at
- ul FrameCount = 30 //Number of frames of animation.
- f FrameRate = 15.0 //Frame Rate to playback animation at.
- f NominalTimeToImpact = 0.0 //Time it takes strike to arrive.
-
- f NominalDamage = 0.0 //Points of Damage per hit.
- f nominalMajorRange = 0.0 //This is in Meters
- f nominalMajorHits = 0.0 //Number of hits inside Major Range
- f nominalMinorRange = 0.0 //This is in Meters
- f nominalMinorHits = 0.0 //Number of hits inside Minor Range
-
- f NominalSensorTime = 120.0 //Duration of sensor activity.
- f NominalSensorRange = 2000.0 //This is in meters. Decays at linear m/s rate.
-
- f fontScale = 1.7
- f fontXOffset = -15.0
- f fontYOffset = -5.0
- ul fontColor = 242
-
- [ObjectType]
- st Name = "SnsStrike" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 58 // ID number for this mech type
- l Appearance = 0x00000000
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = -1 // Object Class Number of explosion
- l DestroyedObject = -1 // Object Class Number of Destroyed shape
- f ExtentRadius = 0 // Extent Radius in Meters (0 Can't hit hit ever)
-
- FITEnd
-